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White and blue blocks flyer
White and blue blocks flyer




white and blue blocks flyer

It works really well at protecting our Pride of the Clouds, and also gets protected by our Judge's Familiars, Siren Stormtamer's, and Mausoleum Wanderers. This is yet another card in our deck that slows our opponent down, while also putting more power for us on the table.

white and blue blocks flyer

This card is generally unfair because of how powerfull it is, but in our deck, it's just straight up broken. In our 3 drop slot we have Spell Queller. This means your opponent's Birds of Paradise, Lingering Souls, and Vendilion Clique just makes your Pride of the Clouds even bigger. It is important to note that Pride of the Clouds gets +1/+1 for your opponent's creatures with flying as well. Luckily, you can protect it with all your 1 drops, as they counter spells that would be targeting Pride of the Clouds. Usually this card is the prime target of removal as it is just gigantic by turn 3 or 4. It's forecast ability usually isn't worth using, although it can be pretty good if you're in a grindy matchup and you just need to spam out 1/1 flyers ever turn to keep the pressure going. In our deck, it is essentially a Tarmogoyf with flying. Last in our 2 drop slot we have Pride of the Clouds. I'll explain why creatures in your graveyard is important later. Getting real cards in your hand and fueling your graveyard with creatures is really important. The main reason to play Squadron Hawk is that it essentially draws you three cards when you trade them in to Smuggler's Copter. Playing out Squadron Hawks after playing out a Favorable Winds or two also makes the mana cost worth it. Firstly, Squadron Hawk works pretty well as just a way to refill your hand with more gas. It works really well with Squadron Hawk, which seems to be a strange card to run in an aggro deck, but I'll explain why it works. It can be crewed by every creature in the deck, and can help find more action. Smuggler's Copter is insane in this deck. It also works really well with Mausoleum Wanderer, essentially turning it into a Spell Pierce instead of just a Force Spike. It pumps every single creature in our deck. Favorable Winds should be pretty self-explanatory. In the 2 drop slot, we have Favorable Winds, Smuggler's Copter, Pride of the Clouds, and Squadron Hawk. The last four 1 drops are Path to Exile, as it is just best the removal spell to be running in this deck.

white and blue blocks flyer

Not only do all these abilities protect you and your creatures, but they also can slow the opponent down if they're playing a lot of non creature spells. Siren Stormtamer is typically better late game as it protects your key creatures after your opponent has enough mana to pay for the other counters. Mausoleum Wanderer functions similarly, except it's just strictly better, as X costs more the bigger it gets. Judge's Familiar has Force Spike for Instants and Sorceries printed on it. These are your turn 1 plays, and they accomplish much more than just swinging for 1 damage each turn. The 1 drop flyers include Judge's Familiar, Mausoleum Wanderer, and Siren Stormtamer. The basic function of this deck is to slam a bunch of flyers on the board and attack your opponent in the air until they're dead. Need a deck that's preforms really well in almost every matchup, is interactive, and can easily win your local FNM? Blue White Flying Tribal might just be what you've been looking for.






White and blue blocks flyer